Hitman Codexery

Absolution Finale

The text explicitly identifies Hitman (2016) as the successor to Absolution and focuses entirely on the World of Assassination trilogy. Consequently, no specific moments, quotes, or plot points regarding an "Absolution Finale" can be generated from the permitted source.

Key Antagonists
Lucas Grey

Lore & Background

Instead, it outlines the prologue and story of the 2016 Hitman game (the start of the World of Assassination trilogy). This new narrative begins in 1999 with an unnamed initiate joining the International Contract Agency (ICA) under the supervision of Erich Soders and Diana Burnwood. Twenty years later, Agent 47 executes contracts coordinated by a "Shadow Client" to attack a secretive organization called "Providence." The source describes how 47 assassinates Viktor Novikov in Paris and scientists Silvio Caruso and Francesca De Santis in Sapienza to disrupt Providence's operations, but it does not mention the events of Absolution.

In Their Own Story

In this story, Agent 47, working for Diana Burnwood, takes on contracts that appear unrelated but are secretly orchestrated by a "Shadow Client" to dismantle "Providence." The narrative follows 47 to Paris to kill fashion mogul Viktor Novikov and Dalia Margolis at a Sanguine fashion show. He then travels to the Italian town of Sapienza to eliminate scientists Silvio Caruso and Francesca De Santis, destroying a weaponized virus prototype. A second contract in Morocco involves Hamilton-Lowe hiring 47 to eliminate General Rez (the text cuts off here). These events are part of the Shadow Client's plan to make the ICA appear culpable while hiding his involvement.

Reader's Guide

The source does not provide gameplay guidance for an Absolution finale. It describes Hitman (2016) as a stealth game where players control Agent 47 in large, open-ended sandboxes across six episodes: Paris, Sapienza, Marrakesh, Bangkok, Colorado, and Hokkaido. Gameplay involves using weapons like explosives, pistols, and sniper rifles, or performing silent takedowns with garrote wires, poison, or drowning. Players can disguise themselves to access restricted areas, though "Enforcers" may see through them. The game features a mastery system where completing challenges unlocks rewards. Additionally, the source mentions "Elusive Targets," which are time-limited missions where failure means the target never returns, and "Escalation Contracts" that increase in difficulty.

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